Friday, November 03, 2006

Old DOS Games

Remember the days when you had memorized critical information such as SET BLASTER=A220 I5 D1 T4. You had multiple boot disks sitting there next to your computer. One for those extended memory games; another for the emm games. Setting the number of FILES and BUFFERS just right in your config.sys was an art. VGA graphics! Remember the advance that was VESA. Those were the days. The days of DOS.

Here are three throw back puzzle games to those DOS days. All three feature crappy graphics, crappy sounds, no mouse, and excellent puzzles. I found them at DOSGAMES, a fun nostalgia trip for those of us over 35.


All you have to do is make it to the exit at the top. Standing between you and the exit are a collection of boxes and one way gates. Some boxes can be pushed, and others can be pulled. The arrows indicate the direction or directions in which boxes can be moved. 15 levels come for free, others can be purchased. The levels are quite challenging.

Vampiric Tower

In this one, you have to collect all the viles and then make your way to the exit. Of course, you have to avoid getting in the direct line of sight of a pumpkin because they will kill you. There are blocks which can be pushed around to block the glare of those evil pumpkins. When the going gets really tough, you can transform the little girl into a bat and fly over the spikes tiles. Vampiric Tower comes with 50 levels, some of which are pretty tough.


The third game, Spych, actually uses the PC speaker for sound. I finally got to test whether I connected the speaker to the mainboard correctly when I built my computer. The goal in spych is the same as the others: collect all the chips and make it to the exit. There are boxes to be pushed around, doors to be unlocked, and bombs to be defused. Spych has 31 tricky levels.


At 10:49 AM, Blogger Jimmy said...

I ran across an interesting Spych inspired game called The Enigma at by Jan Vinten. It only has twelve levels at this point, but it looks like more will be coming.



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